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Vienna · Dubai · Dhaka

Where Art Meets Precision

XQUBE Studio Delivers AAA-Quality Game Art Production For Studios Worldwide.

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Years Experience
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Clients Worldwide
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Core Team Members
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Global Hubs

Trusted by studios worldwide

Activision
BMW logo
BAT
Fresh TV
OMI
Mitsubishi
Cyberfox
Who We Are

Built for precision. Scaled for production.

XQUBE Studio is a AAA-Quality Game Art Production Studio. registered in Vienna, Austria. With 15+ years of hands-on delivery across gaming, and swe work with simulation worldwide to deliver AAA-quality assets at scale.

Our three-hub model combines European business standards with world-class production capability — giving clients the reliability of a Vienna GmbH with the speed and depth of a Dhaka production team.

Learn more about us
xqube asset showcase

Our Tech Stack

Unreal Engine 5Unreal Engine 5
UnityUnity
UEFN
BlenderBlender
RobloxRoblox
MayaMaya
ZBrushZBrush
Substance 3D PainterSubstance 3D Painter
Marmoset ToolbagMarmoset Toolbag
3ds Max3ds Max
Rizom UVRizom UV
What We Do

Production-grade art at scale

🏔️

Environments

Modular level art, biomes, and interior sets built to your engine's constraints. From a single interior to a full game world — delivered to spec, on time.

📦

Props

From hero interactive objects to full background dressing libraries — produced at scale without sacrificing quality on any individual asset.

⚔️

Weapons

Firearms, melee, sci-fi, and fantasy weapons built to AAA spec. Full pipeline from high poly to in-engine integration — first and third person LODs included.

⚙️

Hard Surfaces

Vehicles, aircraft, spacecraft, and heavy machinery built with the structural accuracy and material quality AAA productions demand.

How We Work

From brief to delivery

📋Step 01

Brief & Scope

You share references, specs, and deadline. We ask the right questions and confirm scope in writing.

🎨Step 02

Concepting

Our artists produce blockouts, style references, and approval sketches before committing to production.

⚙️Step 03

Production

High-poly sculpt → retopo → UV → bake → texture → rig. Weekly progress updates throughout.

Step 04

Delivery & Handoff

Final assets in your target format, optimised for your engine. Full IP transfer on completion.

Looking for a long-term art partner?

We might be the right fit.

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