Loading
Loading
.webp)
XQUBE Studio GmbH is a Game Art Production Studio with 15+ years hands-on experience delivering AAA-quality game art to the studios worldwide.
XQUBE Studio GmbH is a Vienna-registered game art studio with 15+ years of production delivery. We work with studios worldwide from indie to AAA, producing characters, environments, props, weapons, and hard surface 3D assets at scale.
Three hubs. Nine time zones. One production standard. Vienna leads strategy and client relationships. Dubai opens doors across MENA. Dhaka drives production. While your team wraps for the day, ours is already into the next sprint.
Austria
HQ — Strategy, Leadership & Business Development
EU IP protection · enterprise contracts
UAE
MENA Hub — Strategic Market Access & Partnerships
MENA expansion · enterprise & government access
Bangladesh
Production Hub — Scalable Delivery & Game Art
Deep Talent Pool · Dedicated & Scalable Resources

Co-Founder & CEO

Art Director

Technical Team Lead

Game Designer
Your brief goes directly to the senior artists doing the work — no account manager layer. Deliverables arrive pipeline-native: FBX, UE5, Unity, your naming conventions, your LOD specs. Zero integration overhead.
Vienna, Dubai, and Dhaka span nine time zones. While your team sleeps, work continues. 30–50% faster delivery across 80+ clients — because three hubs in sequence never stop.
UE5, Unity, Godot, UEFN, Roblox. We match your pipeline, your stack, your standards.
No juniors on your work. Your Art Director works directly with ours. Your feedback actioned in 24 hours.
Try one asset before signing anything. Fee credited to Month 1 if you proceed. Zero obligation.
Concept to engine-ready — ZBrush, Substance, UE5, Unity. Full ownership of the deliverable.
We work from your reference package, existing asset library, and art bible. Before production scales we submit a style validation asset — one hero piece built to your exact visual direction. Production only continues after your Art Director has signed off. If the first asset isn't right, we rebuild it before moving forward.
Each sprint cycle includes a structured feedback round. You review progress at agreed milestones, feedback is actioned within 24 hours, and we iterate until the asset meets your spec. We adapt to your existing review tools — Jira, Trello, Asana, or Slack. Your workflow, not ours.
Every deliverable goes through an internal Art Director review before it leaves the studio. We check against your brief, reference, and technical spec — naming conventions, poly budgets, LOD specs, texture resolution. Lead artist approval is required on every asset. Nothing ships without it.
Yes. We onboard to your stack from day one. We adapt to your pipeline, naming conventions, and review process to fit into your existing workflow with minimal onboarding overhead and no disruption to your production schedule.
Yes. We scale up or down per milestone — no long-term headcount commitment required. Our Dhaka production hub supports rapid scaling across environment art, hard surface, props, weapons, and VR disciplines. Share your production timeline at xqubestudio.com/scope and we'll confirm capacity on the call.
Vienna, Dubai, and Dhaka span nine time zones. While your team wraps for the day, ours is already into the next sprint. This gives EU and North American studios a continuous production cycle — 30–50% faster delivery across 80+ clients as a result.
Yes, standard practice. Mention it when you scope your project at xqubestudio.com/scope or on the discovery call — we handle it before work begins.
Full IP transfer on completion. Everything we produce is yours — no licensing, no usage restrictions. XQube Studio GmbH is registered in Vienna, Austria. Contracts are clear under EU law.