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About Us

A studio built for precision

XQUBE Studio GmbH is a Game Art Production Studio with 15+ years hands-on experience delivering AAA-quality game art to the studios worldwide.

XQUBE Studio GmbH is a Vienna-registered game art studio with 15+ years of production delivery. We work with studios worldwide from indie to AAA, producing characters, environments, props, weapons, and hard surface 3D assets at scale.

Three hubs. Nine time zones. One production standard. Vienna leads strategy and client relationships. Dubai opens doors across MENA. Dhaka drives production. While your team wraps for the day, ours is already into the next sprint.

15+
Years Experience
Game Art · Production · Delivery — Across 3 continents
80+
Clients Worldwide
Gaming · flight sim · entertainment · automotive
20+
Core Team Members
Artists, engineers, developers, designers, operations
3
Global Hubs
Vienna · Dubai · Dhaka
Our Hubs

Global presence, unified delivery

🇦🇹

Vienna

Austria

HQ — Strategy, Leadership & Business Development

EU IP protection · enterprise contracts

🇦🇪

Dubai

UAE

MENA Hub — Strategic Market Access & Partnerships

MENA expansion · enterprise & government access

🇧🇩

Dhaka

Bangladesh

Production Hub — Scalable Delivery & Game Art

Deep Talent Pool · Dedicated & Scalable Resources

The Team

People behind the work

Tanvir hossain khan

Tanvir Hossain Khan

CEO

Md Al Wohid Firoz

Md Al Wohid Firoz

Art Director

Abid Al Aqib

Abid Al Aqib

Technical Team Lead

Md. Fahim Shariar

Md. Fahim Shariar

Game Designer

Why XQube

Built for serious studios

Zero Handoff Overhead

Your brief goes directly to the senior artists doing the work — no account manager layer. Deliverables arrive pipeline-native: FBX, UE5, Unity, your naming conventions, your LOD specs. Zero integration overhead.

24-Hour Production Cycle

Vienna, Dubai, and Dhaka span nine time zones. While your team sleeps, work continues. 30–50% faster delivery across 80+ clients — because three hubs in sequence never stop.

Engine Agnostic

UE5, Unity, Godot, UEFN, Roblox. We match your pipeline, your stack, your standards.

Senior Artists Only

No juniors on your work. Your Art Director works directly with ours. Your feedback actioned in 24 hours.

Pilot-First Model

Try one asset before signing anything. Fee credited to Month 1 if you proceed. Zero obligation.

End-to-End Pipeline

Concept to engine-ready — ZBrush, Substance, UE5, Unity. Full ownership of the deliverable.

Ready to work together?

Book a Call