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What We Offer

Production-grade services for serious studios

From a single asset to a fully embedded team we scale to your needs.

Game Art Production

Full-spectrum 3D art production from a single hero asset to an entire game world. Delivered to your pipeline specifications, on time, at AAA quality.

  • Characters & Creatures — heroes, NPCs, enemies, rig-ready
  • Weapons — firearms, melee, sci-fi, PBR textured
  • Vehicles — ground, air, sci-fi variants
  • Environments — modular level art, biomes, interior sets
  • Props & Items — environmental props, interactive objects
  • UI/UX & 2D — HUDs, menus, key art, marketing assets
Platforms & Engines: Unreal Engine 5 · Unity · UEFN · Roblox · Meta Quest · PSVR2

VR Game Assets

Production-ready VR assets and immersive game environments built for performance. We understand the constraints of real-time VR and design to them.

  • High-fidelity VR character and prop assets
  • Immersive VR environment design
  • Optimized for Meta Quest, HTC Vive, PlayStation VR
  • LOD chains and draw call budgets built in
  • Interaction-ready asset preparation
  • VR game environment lighting and post-processing
Platforms & Engines: Meta Quest · HTC Vive · PSVR2 · 6DoF ready · OpenXR

UEFN & Roblox Production

End-to-end development for UEFN islands, Roblox experiences, and VR games. We've shipped on all three platforms — including a live Fortnite island with Fresh TV.

  • UEFN island development — design, scripting, publish
  • Roblox Studio — Lua scripting, game systems, publish
  • VR game development — Unity (C#) and Unreal (Blueprint)
  • Complex VR application development
  • Performance optimization across all platforms
  • Post-launch support and iteration
Platforms & Engines: UEFN · Roblox Studio · Unity · Unreal Engine · Blueprint · C#

Staff Augmentation

Dedicated resources embedded directly in your team. Your tools, your pipeline, your standards — our people.

  • Resources onboard to your stack from day one
  • Sprint cycles, standups, review loops — your cadence
  • Naming conventions, file structures, poly budgets followed exactly
  • Direct access — no account managers, no middlemen
  • Scale up or down per milestone
  • EU-compliant IP ownership, GDPR-compliant data handling
Platforms & Engines: Any engine · Any platform · Any pipeline
Our Stack

Tools & Technology

3D Modelling
3ds Max · Blender · Maya
Sculpting
ZBrush
Retopology
Blender · ZBrush · Topogun
UV & Unwrapping
RizomUV · Maya · Blender
Texturing
Substance 3D Painter · Marmoset Toolbag
Photogrammetry
RealityCapture · Agisoft Metashape
Rigging & Animation
Blender · Mixamo · Character Creator
Game Engines
Unreal Engine 5 · Unity · UEFN · Roblox Studio
Rendering
Marmoset Toolbag · Megascans
Concepting
PureRef · Midjourney · Gemini
Generative 3D
Meshy AI · Tripo 3D · ComfyUI
Version Control
Perforce · Git LFS
Project Management
Jira · Asana · Trello · Slack
How We Work

Production Pipeline

Standardized workflows built for quality and consistency across every project. Full pipeline documentation available on request.

high poly low poly asset

High → Low Poly

Ideal for hero characters, weapons, and realistic production assets.

  1. 1.Concepting and blocking base forms
  2. 2.Refine structure with detail blocking
  3. 3.Create high poly (sculpt / hard surface
  4. 4.Convert to optimized low poly
  5. 5.UV unwrap
  6. 6.Bake high → low maps (Normal, AO etc.)
  7. 7.Feedback resolution
Tools: Blender, ZBrush, Maya, 3ds Max, Marmoset, Substance 3D Painter
Mid Poly Workflow

Mid Poly Workflow

Ideal for background assets, semi realistic and stylized workflow

  1. 1.Concepting and blocking base forms
  2. 2.Create mid poly with required details
  3. 3.UV unwrap (Custom/Auto)
  4. 4.Bake texture maps (mid → mid) - Normal, AO etc.
  5. 5.Feedback resolution
Tools: Blender, ZBrush, Maya, 3ds Max, Blender, Marmoset Toolbag, Substance 3D Painter, Midjourney, Gemini, GPT, Pure Ref
Low Poly Workflow

Low Poly Workflow

Ideal stylize assets for gameplay prototyping/ scene blocking

  1. 1.Concepting and blocking base forms
  2. 2.Create low poly with minimal detail
  3. 3.UV unwrap (Custom/Auto)
  4. 4.Bake texture maps (low → low) - Normal, AO etc.
  5. 5.Feedback resolution
Tools: Blender, ZBrush, Maya, 3ds Max, Blender, Substance 3D Painter, AI: Midjourney, Gemini, GPT, Pure Ref etc
photogrammetry

Photogrammetry

Ideal for background assets, semi realistic and stylized workflow

  1. 1.Process scan data / point cloud
  2. 2. Generate high poly mesh
  3. 3.Project textures and bake maps
  4. 4.Retopologize to low poly
  5. 5.UV unwrap (Custom/Auto
  6. 6.Bake high → low texture maps – Normal, AO etc.
  7. 7.Feedback resolution
Tools: RealityCapture, Agisoft Metashape, Blender, ZBrush, Topogun
CAD → Poly Workflow

CAD → Poly Workflow

Converts CAD/NURBS data into game-ready meshes

  1. 1.Clean imported CAD mesh
  2. 2.Retopology
  3. 3.Fix overlap and shading issues
  4. 4.UV unwrap (Custom/Auto)
  5. 5.Bake maps if required
  6. 6.Feedback resolution
Tools: DCC: Blender, ZBrush, Maya, 3ds Max, Blender, Baking: Marmoset Toolbag, Substance 3D Painter
gen ai workflow

3D Generative AI Workflow

Used mostly for stylized asset generation

  1. 1.Generate concept via prompts/ref images
  2. 2.Convert to 3D base mesh
  3. 3.Refine into production-ready asset
  4. 4.Feedback resolution
Tools: Tripo 3D, Meshy AI

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XQUBE Services | Game Art, VR, UEFN & Roblox Production | XQube Studio