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Production-grade services for serious studios
From a single asset to a fully embedded team we scale to your needs.
Game Art Production
Full-spectrum 3D art production from a single hero asset to an entire game world. Delivered to your pipeline specifications, on time, at AAA quality.
- → Characters & Creatures — heroes, NPCs, enemies, rig-ready
- → Weapons — firearms, melee, sci-fi, PBR textured
- → Vehicles — ground, air, sci-fi variants
- → Environments — modular level art, biomes, interior sets
- → Props & Items — environmental props, interactive objects
- → UI/UX & 2D — HUDs, menus, key art, marketing assets
VR Game Assets
Production-ready VR assets and immersive game environments built for performance. We understand the constraints of real-time VR and design to them.
- → High-fidelity VR character and prop assets
- → Immersive VR environment design
- → Optimized for Meta Quest, HTC Vive, PlayStation VR
- → LOD chains and draw call budgets built in
- → Interaction-ready asset preparation
- → VR game environment lighting and post-processing
UEFN & Roblox Production
End-to-end development for UEFN islands, Roblox experiences, and VR games. We've shipped on all three platforms — including a live Fortnite island with Fresh TV.
- → UEFN island development — design, scripting, publish
- → Roblox Studio — Lua scripting, game systems, publish
- → VR game development — Unity (C#) and Unreal (Blueprint)
- → Complex VR application development
- → Performance optimization across all platforms
- → Post-launch support and iteration
Staff Augmentation
Dedicated resources embedded directly in your team. Your tools, your pipeline, your standards — our people.
- → Resources onboard to your stack from day one
- → Sprint cycles, standups, review loops — your cadence
- → Naming conventions, file structures, poly budgets followed exactly
- → Direct access — no account managers, no middlemen
- → Scale up or down per milestone
- → EU-compliant IP ownership, GDPR-compliant data handling
Tools & Technology
Production Pipeline
Standardized workflows built for quality and consistency across every project. Full pipeline documentation available on request.

High → Low Poly
Ideal for hero characters, weapons, and realistic production assets.
- 1.Concepting and blocking base forms
- 2.Refine structure with detail blocking
- 3.Create high poly (sculpt / hard surface
- 4.Convert to optimized low poly
- 5.UV unwrap
- 6.Bake high → low maps (Normal, AO etc.)
- 7.Feedback resolution

Mid Poly Workflow
Ideal for background assets, semi realistic and stylized workflow
- 1.Concepting and blocking base forms
- 2.Create mid poly with required details
- 3.UV unwrap (Custom/Auto)
- 4.Bake texture maps (mid → mid) - Normal, AO etc.
- 5.Feedback resolution
Low Poly Workflow
Ideal stylize assets for gameplay prototyping/ scene blocking
- 1.Concepting and blocking base forms
- 2.Create low poly with minimal detail
- 3.UV unwrap (Custom/Auto)
- 4.Bake texture maps (low → low) - Normal, AO etc.
- 5.Feedback resolution

Photogrammetry
Ideal for background assets, semi realistic and stylized workflow
- 1.Process scan data / point cloud
- 2. Generate high poly mesh
- 3.Project textures and bake maps
- 4.Retopologize to low poly
- 5.UV unwrap (Custom/Auto
- 6.Bake high → low texture maps – Normal, AO etc.
- 7.Feedback resolution

CAD → Poly Workflow
Converts CAD/NURBS data into game-ready meshes
- 1.Clean imported CAD mesh
- 2.Retopology
- 3.Fix overlap and shading issues
- 4.UV unwrap (Custom/Auto)
- 5.Bake maps if required
- 6.Feedback resolution
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3D Generative AI Workflow
Used mostly for stylized asset generation
- 1.Generate concept via prompts/ref images
- 2.Convert to 3D base mesh
- 3.Refine into production-ready asset
- 4.Feedback resolution