Loading
Loading

Vehicles, aircraft, spacecraft, and heavy machinery built with the structural accuracy and material quality AAA productions demand.
Complex mechanical assets require a different level of structural discipline. XQUBE builds vehicles, aircraft, spacecraft, and industrial machinery with panel-level accuracy, realistic material breakdown, and full LOD chains.
We handle both single hero vehicles and full vehicle libraries at scale — ready for hero placement or background dressing.
Technical drawings, photo reference, and style guides agreed before modelling begins.
Mechanically accurate high poly built components by components. Hard surface workflow in ZBrush, Maya, or 3ds Max.
Game-ready topology built for your poly budget. Full LOD chain from hero to distant.
UVs laid out for maximum texel density across primary and visible surfaces.
Yes — all three. Concept art, orthographic technical drawings, manufacturer spec sheets, or photo reference. The more reference you provide the less iteration. If reference is incomplete we'll identify gaps before production starts.
Hero vehicles get the full high-poly-to-low-poly pipeline with full PBR texture sets, multiple LODs, and damage variants. Background vehicles are produced at a lower poly budget with shared material instances to keep memory footprint manageable. Both can run in parallel.
Yes. Damage states, destruction variants, and modular component breakdowns are part of our hard surface pipeline. Scope them in your brief and they're produced alongside the base asset — not as a separate engagement.
Yes. We've produced civilian automotive assets for BMW and INDG and military assets across multiple client engagements. Material accuracy — paint, metal, glass, rubber — is treated differently for each category and referenced against real-world data.
We reference manufacturer data, technical documentation, and real-world photography at the blocking stage. A structural review is built into the pipeline before high-poly sculpting begins — catching proportion or accuracy issues early rather than after hours of detail work.
Full bake pass. PBR textures with realistic material breakdown — paint, bare metal, rubber, glass, emissives.
Physics body, collision mesh, material slots, and LOD setup configured. Delivered ready to integrate.
Fixed scope, fixed delivery. You brief us, we produce and deliver. Ideal for defined asset lists and milestone-based productions.
Dedicated monthly capacity. Flexible scope, consistent output, and priority access to the team.
Our artists in your pipeline. Your tools, your standups, your naming conventions. Scale up or down per sprint.
Tell us about your project and we'll scope a tailored solution — no fluff, no middlemen.
Book a 30-minute CallSend a Brief →