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Modular level art, biomes, and interior sets built to your engine's constraints. From a single interior to a full game world — delivered to spec, on time.
XQUBE builds game-ready environments for PC, console, mobile, and VR. We design modular kits that maximise reuse across your level, then layer in hero pieces and unique detail elements that break repetition.
We make sure every asset is made with your pipeline requirement and compliance. Our expertise on different platform such as Unreal Engine, Unity, UEFN, Roblox will ensure smooth collaboration on any project you are planning to develop.
Style direction, mood board, poly budget, texel density, naming convention, and engine spec agreed in writing before production begins.
Rough spatial blockout confirms scale, flow, and composition and easy iterations. You walk through and approve before a single production asset is built.
Core tileable and modular pieces built first — walls, floors, trim, structural elements — designed for maximum scene reuse and optimal performance
Unique hero assets, statement props, and detail pieces layered in to add visual interest and break repetition.
In-engine lighting pass and post-process and color grading setup. Scene reviewed together before final delivery.
Engine integration including all source files, textures, and engine-ready assets delivered to your naming convention. LOD chains included.
Fixed scope, fixed delivery. You brief us, we produce and deliver. Ideal for defined asset lists and milestone-based productions.
Dedicated monthly capacity. Flexible scope, consistent output, and priority access to the team.
Our artists in your pipeline. Your tools, your standups, your naming conventions. Scale up or down per sprint.
Tell us about your project and we'll scope a tailored solution — no fluff, no middlemen.
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