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From hero interactive objects to full background dressing libraries — produced at scale without sacrificing quality on any individual asset.
Props are the detail layer that makes a world feel lived-in. XQUBE produces props at any scale — single hero pieces or batched libraries of hundreds.
We maintain consistent quality and style across the full set, whether it's a hand-crafted interactive object or a background dressing asset produced in volume.
Mood boards, reference packs, and written briefs locked before production. Style guide agreed before any asset production.
Sculpted or hard-surface high poly modeling to capture all surface detail for baking. Reviewed and approved before low poly begins.
Ensure proper topology and optimization for your target poly budget. UVs unwrapped to your texel density specification.
Normal, AO, curvature, and custom maps baked in Marmoset Toolbag or Substance.
Yes. We produce hero interactive assets and full background dressing libraries — often within the same engagement. Production pipelines are separated so hero quality doesn't slow down batch output and batch production doesn't lower hero standards.
We build a style guide and material library at the start of every prop engagement. All artists working on the batch work from the same reference, same material instances, and same texture resolution targets. Internal Art Director review before every delivery.
Yes. Physics setup, collision meshes, and destruction state variants are part of our standard prop pipeline. Specify in your brief what you need and it's scoped accordingly — nothing is assumed.
Send us your existing assets and we reverse-engineer the style — poly density, UV layout, texture approach, material setup. Style validation prop submitted first. Production scales after approval.
We follow yours exactly. Send us your naming convention doc and pipeline spec before production starts and we'll comply from the first asset. If you don't have one we can recommend a standard and document it for the engagement.
PBR texture sets built in Substance 3D Painter. Delivered in your project required format.
Game engine review, naming convention check, and final delivery with all source files and working files.
Fixed scope, fixed delivery. You brief us, we produce and deliver. Ideal for defined asset lists and milestone-based productions.
Dedicated monthly capacity. Flexible scope, consistent output, and priority access to the team.
Our artists in your pipeline. Your tools, your standups, your naming conventions. Scale up or down per sprint.
Tell us about your project and we'll scope a tailored solution — no fluff, no middlemen.
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